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Text File  |  1995-05-24  |  914b  |  29 lines

  1.                            Morphs
  2. -----------------------------------------------------------------
  3.   Dust can morph two objects with any point-/edge- or face-count.
  4.   I developed the following three algorithms:
  5.  
  6.    -Triangle-Morphing:
  7.      procedure PMORPH
  8.       -creates two objects of the same triangle-count
  9.       -searches the closests triangles and resorts them
  10.       -searches the closest points and resorts them
  11.      procedure MORPH
  12.       -executes PMORPH
  13.       -executes a linear Morph (Imagine can do it for you,too)
  14.     Example: A3000->Tree
  15.     Note: Try small objects at first (if you don't own a 68060).
  16.  
  17.    -Surface-Morphing
  18.      procedure MORPH2
  19.       -morphes closed surfaces
  20.     Example: Sphere->Cube
  21.     Note: This is very fast, try it in VERBOSE-mode
  22.  
  23.  
  24.    -Build-Morphing
  25.      -kill the Source-Object while building the
  26.       Destination-Object:
  27.        linear: MORPH3
  28.        randomly: MORPH3RND
  29.