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- Morphs
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- Dust can morph two objects with any point-/edge- or face-count.
- I developed the following three algorithms:
-
- -Triangle-Morphing:
- procedure PMORPH
- -creates two objects of the same triangle-count
- -searches the closests triangles and resorts them
- -searches the closest points and resorts them
- procedure MORPH
- -executes PMORPH
- -executes a linear Morph (Imagine can do it for you,too)
- Example: A3000->Tree
- Note: Try small objects at first (if you don't own a 68060).
-
- -Surface-Morphing
- procedure MORPH2
- -morphes closed surfaces
- Example: Sphere->Cube
- Note: This is very fast, try it in VERBOSE-mode
-
-
- -Build-Morphing
- -kill the Source-Object while building the
- Destination-Object:
- linear: MORPH3
- randomly: MORPH3RND
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